Inspire by Glen Taylor and Pierre Sernet. I decided to use various materials to make my conceptual model. It includes timber, clay, knitting wool, paper and fabric. Firstly, I used timber sticks to build a cube shape frame. And then, I divided the cube into four parts to explain the journey of eating disorders. They are “Sick”, “Incident”, “Recover”, and “Normal”. I use different materials to represent various situations in each part. The advantage of multiple materials is they are different in texture, colour and transparency. Thus, it can help me to clarify those four parts which I mentioned in the earlier time. Therefore, light and colour become vital elements in my model. I’ll explain that in the following words with photos.
First, I show a brief view of my model.

A diagram explains the model concept.

Part 1 “Sick”
“Sick” is the darkest and most complex part of the model. Bruder Klaus Field Chaple, The chapel design by Swiss architect Piet Zumthor, inspired this part. In this part, I aim to create an intense and depressed space. Therefore, it has a narrow and sharp space inside.





Part 2 “Incident”
This part forms by knitting wool. Compared with “Sick”, “Incident” is less than the sense of “forbidden area”. It’s more like a semi-open space. Material is softer and more colourful. Meanwhile, lights start to go through barriers.
I look back at Peter Zumthor’s work after finishing the model. And I realise the “Incident” has the same design logic as Bregenz Art Museum. The building’s facade was inspired by fog on the lake. Both of them are semi-transparency spaces. However, it’s no doubt that Zumthor’s project is more delicate and elegant than my work.




Part 3 “Recover”
The precedent study of this part is the Cuadra San Cristobal design by Luis Barragán. Besides having a substantial visual impact, the whole building project is full of joy and passion. I want to keep his building atmosphere. Hence, I decided to put a series of open walls and doors with bright papers in “Recover” after I referred to his plan.




Part 4 “Normal”
“Normal” is a Neutral State between “Sick” and “Recover”. It’s a tricky state. I made an open space in there. It represents people can choose by themself to go to either side. “Normal” is a connection, also a decision. It’s up to people’s minds. Besides, it’s also the current situation that I have. I’m back to “Normal” now. But still can go back to “Sick” or stay in “Normal”. Or return to “Recover”. It’s hard to say. It depends on what my decision is.




Looking through Layers


Process of Model Making





